Skip to main content

News & Media

News & Media Front Page

Pokémon Go Appears to Encourage Sedentary People to Get Up and Go

Small study shows that the interactive game prompted people to walk more steps a day

Contact

Sarah Avery
Sarah Avery
Director
919-724-5343 Email

 

DURHAM, N.C. – The Pokémon Go craze that spurred millions of people to collect virtual monsters via a smart phone app might have also had a health benefit by encouraging people to get up and walk.

A small study at Duke Health found that some people who played the game added thousands of steps a day. The finding -- presented at the American Heart Association’s Epidemiology and Prevention / Lifestyle and Cardiometabolic Health meeting in Portland, Ore. -- suggests that it’s possible to design fun ways to increase physical activity.

“Lack of enjoyment and lack of time are the most common reasons for not being physically active,” said lead author Hanzhang Xu, a Ph.D. student at Duke University School of Nursing. “So incorporating physical activity into the gameplay on mobile devices could provide an alternative way to promote physical activity.”

The Duke team recruited 167 iPhone users who had played Pokémon Go in July 2016. The researchers designed an online survey and asked participants to provide screenshots of their daily steps reported by the iPhone Health app between June 15 and July 31, 2016. They then compared their daily steps before and after playing Pokémon Go. 

They found that participants were twice as likely to reach 10,000 steps a day after playing Pokémon Go than they were before playing the game. The percentage of days in which the 10,000-daily step goal was reached increased from 15.3 percent before playing Pokémon Go to 27.5 percent after playing the game.

The findings were particularly encouraging among participants who had low activity levels or were overweight before playing Pokémon Go, with these players adding nearly 3,000 steps a day after playing the game.

“We think our study could have implications for the design of other digital health interventions that encourage people to exercise more,” Xu said. 

In addition to Xu, study authors include Ying Xian, Haolin Xu, Li Liang, Adrian F. Hernandez, Tracy Y. Wang and Eric D. Peterson. The study was funded by the Duke Clinical Research Institute.

###

 

News & Media Front Page